3D ARTIST

MODELING - TEXTURING

3D

PORTFOLIO

Substance Painter's Normal map format

Substance Painter - Pipeline
Project Setting dialog
Project Setting dialog

I was a bit confused as what exactly happens when changing the normal map format under project setting do.

I can change them live but the viewport shading stay the same. After a big of digging I figured it out, the answer is actually quite simple.

On the export template there are the Input maps - Normal and two converted maps one of DirectX the other OpenGL.

The Normal follows whatever setting the project setting is under. The Converted map, as expected, are not affected.

Output Template
Output Template